Designing Incentive Structures
Learn to design rules, auctions, and contracts that align incentives. The "reverse game theory" that asks: what game should we create to achieve desired outcomes?
"Mechanism design is the art of creating games where doing well means doing good. When incentives align, cooperation emerges naturally. This is how we build institutions that work."
If game theory analyzes how players behave in given games, mechanism design asks: what game should we create? It's "reverse game theory" - designing rules and institutions to achieve desired outcomes.
The revelation principle is foundational: any outcome achievable by any mechanism can be achieved by one where players truthfully report their private information. This dramatically simplifies the design problem.
Auction design is the canonical application. How do you sell an item to maximize revenue? How do you allocate spectrum licenses efficiently? Vickrey's second-price auction provides elegant solutions.
In this topic, you'll learn to design incentive structures for organizations, contracts that align interests, and auction formats for different objectives. As Woody Brock applies these tools: how should we structure institutions to achieve fair outcomes? Mechanism design provides rigorous answers.
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Design the game to achieve desired equilibrium outcomes
The revelation principle simplifies mechanism design
Incentive compatibility ensures truthful revelation
Vickrey auctions achieve efficiency through dominant strategies
Good institutions align individual and collective interests
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